Julia Sherbal

Julia Sherbal

Echo Lost

Summary

Koko is a small bat-like creature that cannot see and is trapped in a cave. To make up for this, they are able to use echolocation to understand their surroundings, which is visually represented in the game by platforms briefly lighting up when there is sound. The player must help Koko get to the end of each level to escape the cave.

Echo Lost was made for Global Game Jam 2021 with the theme of Lost and Found.

Development Info

Role: Programming
Tools Used: Unity, Visual Studio, Github
Duration: January 29 2021 - January 31 2021
Team Size: 5
Genre: Platformer
Platform: PC


Contributions

  • Programmed scripts in C# to create an echolocation mechanic, navigate through UI, and progress between levels
  • Organized UI and menus
  • Implemented level design into Unity
  • Responsible for sound design

What I Learned

  • This was my first game in Unity, so it was a great opportunity for me to get a feel for the editor
  • This was also my first game jam, and I learned how important planning with a realistic scope is. We had to priortize what we needed in the game and focus on that.