Julia Sherbal

Julia Sherbal

Fruitnight

Summary

You play as a fruit, brand new to a kitchen. Your goal is to find your one true smoothie mate and fight your way into The Great Blender!

Development Info

Role: Programming, Audio, Writing
Tools Used: Unity, Visual Studio, Twine, Github, Audacity
Duration: January 2022 - April 2022
Team Size: 5
Genre: Dating Sim / RPG
Platform: PC


Contributions

  • Programmed the dating aspect of the game, including displaying dialogue and giving the player multiple text options that lead to different responses / outcomes
  • Used Json Serialization to put dialogue into the game, this made any changes to the dialogue easy to make, as all we had to do was change the correct node in Twine
  • Made the dialogue more responsive by adding sound effects, particle systems, and the ability to swap out sprites for the fruits' appropriate emotions
  • Responsible for sound design
  • Wrote dialogue for dates with Strawberry
  • Assisted with running playtests in order to get feedback on our game

What I Learned

  • How important it is to break up aspects of a game into manageable tasks that can be split across the team
  • Games have layers, and you need to start off with a defined core layer, polish that, and then you can expand upon that by adding more layers
  • How to set up a good dialogue system in Unity
  • How to use particle systems in Unity